﻿using UnityEngine;
[System.Serializable]
public class Doorway 
{
    public Vector2Int position;
    public Orientation orientation;
    public GameObject doorPrefab;
    #region Header
    [Header("开始复制的左上角位置")]
    #endregion
    public Vector2Int doorwayStartCopyPosition;
    #region Header
    [Header("门口要复制的瓷砖宽度")]
    #endregion
    public int doorwayCopyTileWidth;
    #region Header
    [Header("门口瓷砖的高度要复制过来")]
    #endregion
    public int doorwayCopyTileHeight;
    [HideInInspector]
    public bool isConnected = false;
    [HideInInspector]
    public bool isUnavailable = false;
}
